For the Melee Mech with tons of support weapons, this combination offers the best benefits. Fixed bug in "Export" function - fixed equipment (hatchet, battle computer, EW) was incorrectly duplicated in a location of the mech. Since you are always limited by the available mech cubicles, excess mechs must be stored or scrapped. integration with Jaimie Wolf's savegame editor 1.70 or newer - thanks to it you can inject mechs created in Mech Designer directly into Battletech game. Just click button to set/clear it. In short, thermal exchangers now lowers heat better, and jumps generate 1 heat more. Click on the unit icon to add the unit to your list. I've done some googling but haven't seen anything posted here or online. WARNING! Copyright © 2020 Robin Scott. The Mech Factory offers a complete, searchable, categorized database of Classic Battletech mechs, battle armors, combat vehicles and protomechs, with all relevant stats, histories and record sheets. In the early 31st century the Grey Death Legion discovers the Helm memory core and kickstarts the rediscovery of many lost technologies. It is impossible to talk about the mech's performance without weapon balance in HBS Battletech game. Offline mechlab application for easy creating and comparing loadouts for mechs. The capacitor increases both damage and heat output, Fixed application crash when 'Save' option was used, Installer now checks box 'Fixes for known .json data syntax errors' by default, Added new label Total Armor to mech design window, Labels Jump Jets and Jump Jets Heat has been merged into one, Added summary info [ alpha, total armor, jump jets quantity] to mech design window title, and menu 'Windows' in menu bar, Added buttons for switching to other mech locations, and button to clear to add new equipment dialog in floating mode. Panczo from 4programmers.net - for help with creating installerLadyAlekto - for detailed explanations how work heat exchangers, heat banks, melee, DFA, and Precision Stike conjunction with scatter-type weapons. Changed mouse forward/back navigation accordingly. Updated all mech/equipment packs to newest versions. REMLAB is built entirely … The menu contains the same options as the main toolbar. REMLAB is built entirely on HTML, PHP, and JavaScript with Ajax functionality. New mech dialog will get information about mech max walk/sprint speed, in hexes. REMLAB is built entirely on HTML, PHP, and JavaScript with Ajax functionality. Mech selection. Clan.zip Download: For people that prefer to call the Clan `Mechs by their Clan names (such as Timber Wolf instead of Mad Cat), this file has the Clan `Mechs with their Clan names first. Fractional part means how likely a mech will reach next full hex due to terrain relief, or bias movement. Check documentation for details. Altered the dialog for setting TAG/NARC multiplier - now it shows how many of them may be stacked, and prevents to set more than allowed. It is our pleasure to release Solaris Skunk Werks 0.7.4! Added missing equipment information messagebox during using options "Load mech" and "Reload". Fixed display bug in current tonnage label for 100t mechs. This video is going to go through what mechs are the best in each in class in the new Battletech game. Large icon (128x128 png) | Small icon (32x23 ico) | REMLAB Logo (420x116 png). recent designs list, which contains up to 20 lastly loaded/saved designs, both in .mechDesign and .json format. Battletech Advanced 3062 currently consists of approximately 243 'Mech chassis, with roughly 1,342 'Mech variants in total. Old .mechDesign saves are incompatible with this feature, you need to load and re-save them. Mad Cat: Record Sheet | Technical Readout. Enter a unit name to find (e.g. The powerful open-source mod manager from Nexus Mods. fixed name of the stock Flamer in Urban Warfare. Added context menu to main work area. Another is that this build has a lot of stability damage - every single mech deals it. MegaMekLab is a Mek creator program. This mod is opted-in to receive Donation Points. The slow response time by the server can be a bit annoying, especially when filling in the armor textboxes. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. HBS_Eck - for valuable hints about how Battletech the game works internally, and suggestion for better names in GUI. Rob talks about a few different builds for the Blackjack mech in BattleTech. Fixed bug introduced in v0.76 - inability to manually edit ID in "Tags and Description". And this many additions will be explained, as well … DFA damage info has been moved into separate tab. Added asterisk * in the mech design window title and Main Menu > Windows which marks a loadout has been changed but not saved, Improved installation proces; now the installers edits setup.ini, and fills jsonDataPath key which results the application is immediately ready to work, without need to navigate to Battletech.exe second time, Added association of .mechDesign files with the application, so you can open them with shell commands like mouse double click, or shell context menu. It can also print PDF record sheets for almost all Battletech units. Steeped in the feudal political intrigue of the BattleTech universe, the game features an open-ended Mercenaries-style campaign that blends RPG ‘Mech and MechWarrior management with modern turn-based tactics.The Aurigan Reach, a vast … WARNING! Added button in "Tags and Description" which allows to set mech part cost as percentage of total mech cost. NOTE: This works with mechdef.json files too, though you need to use context menu "Open with..." then choose Mech Designer, NOTE setup.ini got new entry costAlignmentThreshold=10000 in [Genera] section, so if you save aside your setup.ini then ensure to add it, otherwise cost calculation won't work properly, added Manufacturer name to add new equipment dialog, and context menu for switching weapons variants. Mech design window has been altered, and now contains in addition to old stuff: Indicator for TAG/NARC multiplier. Jump range label now displays text "N/A" if there are no jump jets equipped on mech. Completely overhauled look of Free Tonnage dialog, its functionality remained same. You need to chose each mech/equipment packs to get them all. Moved ammo in Add New Equipment dialog to separate tab, so now there are Weapons, Equipment and Ammo. Thanks for Watching! On the left side, you will find a Button called "No mech selected" or with the name of the current loaded variant. Online MWO reference and mechlab. Added mechs and equipment from Heavy Metal expansion; you need to choose appropriate option in installer. Build up a unit for your own Alpha Strike games! The brawler can knock enemies down in initiative, more so if they score a knockdown too. Like what you just watched? Forget about table top balance, since HBS pretty much changed a lot of values here and there, and they added a thing called stability damage, which is loosely related from roll when a mech is taken more than 100 damage (20 from tabletop). Fixed bug which resulted in doubled entries in [Recent Files] section of setup.ini, Improved installation process - now if you install newer version in the same folder user's settings in setup.ini like default save paths, advanced mode, recent designs, window geometry and tool bar state are preserved, COIL-L and COIL-M again work with Optimized Capacitor, as intended. Massive code clean-up and improvements: more object-oriented and easier to maintain. The Battletech Roster Builder (Version 3.5!) added tooltip for all inventory stuff, shown on mouse hover under "Ammunition stock and consumption". Solaris Skunk Werks, a BattleMech designer for Battletech. Warhammer) or click the Randomize button and a list of units will be displayed. REMLAB Web Mech Designer is a fully functional cross-platform web-based combat unit creator for the tactical board game Battletech. - There Was A BattleTech Card Game, And It Was Great™ October News 2020 - Supplemental ; Read more → You gain a lot more money by selling spares, especially in friendly systems. Added option to fill inventory with the same item by holding CTRL and clicking an item in add new equipment dialog. Corrected z-order of add new equipment dialog in floating mode - now it always shows properly over other windows. I do suggest backing up your Mech and Vehicle files before using, as there was a massive change in the way that SSW handles data, as you can see below in the release notes. Clicking on that button will open a menu, from which you can select any available variant and load it into the mechlab. -. In secret Hanse Davion and Katrina Steiner sign the FedCom Accords, a secret pact to join the Federated Suns and Lyran Commonwealth. Your BattleTech News Roundup For December 2020 ; Your BattleTech News Roundup For November 2020 ; Did You Know? Changed license for commercial use of the Mech Designer (is no longer free). Jordan Weisman, the creator of BattleTech and MechWarrior, is back with the first turn-based BattleTech game for PC in over two decades. mech cost calculator. You have to install Flashpoint and Urban Warfare packs again to get newly added movement data files for mechs from these expansions! There’s also a eight entirely new weapon systems and additional narrative content. Added data files for the DLC mechs introduced in 1.9 path - Javelin 10A, Raven 3X, Crab 27b, Phoenix Hawk 1b, Cataphract 0X, Rifleman 4D, and Cyclops 10HQ. Enemy Damage Reduction spin box. The year is 3025 and the galaxy is trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. Mech Engineer is one of the main gameplay experience changing mods added to RogueTech, which allows for many different aspects from the core game between the un-modded BattleTech experience and the RogueTech experience, adding new armor types, structure types, reintroducing engine ratings and engine core types. REMLAB Web Mech Designer is a fully functional cross-platform web-based combat unit creator for the tactical board game Battletech. WARNING! An unofficial expansion to the BATTLETECH game based on 3025-3057 lore that includes tons of additional 'Mechs, vehicles, lore distinct factions using lore correct lances, more varied shops, and all while preserving vanilla balance and gameplay.Commander's Edition is all of that and more, entirely new refined gameplay and gameplay layers Also, its width has been slightly increased. Fixed bug about incorrect positioning of Free Tonnage dialog when "Tags and Description" was expanded. 'Environment' combo box now has effectiveness values shown on drop-down list. Changing any of the values on the page will refresh the. WARNING! New component for installation - "Fixes for known .json data syntax errors", here will be places all .json data files messed up by HBS and corrected by me. It provides information about all Battletech components and their board game rules too, and contains brief descriptions about the CBT powers, fractions, clans, worlds and history. "Unit tags" in "Tags and Description" no longer warp words, instead shows horizontal scroll bar. Old saves (both *.mechDesign and *.json) have to be reloaded, then have any item dragged and dropped withing the same location in order to trigger cost calculation. This author has not provided any additional notes regarding file permissions. A word to the wise: Don't scrap, ever. VERSION 1.1.0 - BETA view changelog Beta. Speaking of Heavy Metal, BattleTech’s latest and final expansion added a total of ten new battlemech chassis to customize to … Avoiding disaster means paying attention to the details of a given encounter, and inevitably you're going to make a few costly mistakes along the way. Is there anything out there for Battletech yet? Choose "Fixes for known .json data errors" install option. Knocking down mechs and using Precision Strike is very powerful, as you get to control the initiative scale. BATTLETECH 5405 BATTLETECH Bug Reports 3673 BATTLETECH Suggestions 1559 BATTLETECH Mod-forum 641 BATTLETECH Universe 235 BATTLETECH Fan art, fiction & creations 161 News and Updates Archive 129 BATTLETECH Multi-player 100 If set to X%, the mech part cost is updated automatically when total cost is changed. I like to try to get some good builds and try them out but when it takes a few days to implement everything in game and it doesn't work out it costs money and mech downtime. A lot of little calculation bugs as well I'm sure. corrected clipped at the top hardpoints icons on Windows 10. Log in to view your list of favourite games. BattleTech Mech-building tips. Cleaned up the Javascript and eliminated most of my dumb mistakes. All the assets in this file belong to the author, or are from free-to-use modder's resources, You can upload this file to other sites but you must credit me as the creator of the file, You are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Implemented Main => Settings; currently it contains option to set default save locations for new designs, designs exported to .json, and screenshots, Application window size and placement, and main toolbar position is preserved between sessions, Main toolbar can be entirely hidden by Main => Hide toolbar, and also has keyboard shortcut CTRL + T, Recover Tonnage dialog no longer checks head on "Front" button press, Corrected size of checkboxes in Recover Tonnage dialog, they no longer jump and resize when the font is changed to/from bold. is a stand-alone application I have created to help you maintain your inventory of miniatures and to easily and quickly generate lists. Added new installation option - Example mechs designs. If a movedef file is missing the values will be -1. Your Online Battletech Guide. The reverse of this class, Outrider is rather terrible at melee since Ace Pilot only applies to shooting. It contains up to 3 lines: c) (for weapons only) damage + stability damage + generated heat. Untitled Mass: tons Chassis: Standard Power Plant: Omni 5 Fusion Cruising Speed: 0 kph Maximum Speed: 0 kph Advanced Motive: none Jump Jets: none Jump Capacity: none Armor: Standard Cockpit: Standard Armament: none Manufacturer: Inner Sphere Communications System: Standard Targeting & Tracking System: Standard Standard Slider to set Evasion Chevrons used to calculate damage and heat for COILs. Fixed bug in add new equipment dialog - on Windows 10 close buttons didn't had intended, red color. There are many battlemechs in Battletech, divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs. Fixed duplicated LB-2X ammo in add new equipment dialog bug. Presumably if you've installed the mod with every crazy piece of equipment that Battletech has ever published you know this. New equipment categories - Systems for mech quirks, and Mortars. Redesigned New Mech dialog, now allows to select and create several new mechs simultaneously. It has come a long way from the Excel spreadsheet I put together years ago. All rights reserved. Original files are backed up by renaming to '
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